求助!请问游戏的兵种补充和整编是靠哪个文本控制?
RT:求助,欲修改游戏中。求各位教我。 当一种兵 被生产时,反过来他就可以被整编。一个兵种可以整编,他不一定能被生产!!可以实现在兵营整编或酒馆或州府都可以,就可以看你怎么用了 http://www.1mod.org/thread-16575-1-2.html 看下这个贴这里有整编方法 freefen 发表于 2011-10-24 17:24 static/image/common/back.gif当一种兵 被生产时,反过来他就可以被整编。一个兵种可以整编,他不一定能被生产!!可以实现在兵营整编或 ...
我的目的是想学会这个修改。然后去除精锐系统,让普通士兵进行作战升级,到三金杠以后,到整编窗口处进行一种类似于兵种升级。但不知道怎么修改啊。关于2.0及以后MOD精锐出现建议。
http://www.1mod.org/forum.php?mod=viewthread&tid=32275&fromuid=7262
这个是我发的贴子。。。看看。 freefen 发表于 2011-10-24 17:41 static/image/common/back.gif
http://www.1mod.org/thread-16575-1-2.html 看下这个贴这里有整编方法
话说,这个换汤不换药,貌似是我先教你兵营修改,你才改得这个吧。。。这个对我完全没用啊,貌似。 这个不用谁教 ,罗马早有了这个教程。大家都只是引用三国来吧了 我来看回复 freefen 发表于 2011-10-24 18:58 static/image/common/back.gif
这个不用谁教 ,罗马早有了这个教程。大家都只是引用三国来吧了
汗,我们不要争论这个问题好不?重要的是怎么修改啊。 我的设想是,用脚本来实现。当某只兵经验达到一定程度,使用秘籍,解散并创造出一支精锐兵种 626983 发表于 2011-10-27 10:22 static/image/common/back.gif
我的设想是,用脚本来实现。当某只兵经验达到一定程度,使用秘籍,解散并创造出一支精锐兵种 ...
话说,脚本增加的话,会给电脑带来负核的。。另外,我不懂脚本,其实我早就想了。 在衙门整编(就是游戏当中第一排第一个建筑,就是当城市升级时要建那个建筑。恩!废话挺多!)
打开 全战>bi>data>export_descr_buildings文件ctrl+F搜索“衙门”
(为了方便我直接把修改加上去,红色部分就是添加地方)
(这里就是为什么1.8A里游戏给的那些精锐在哪里都可以整编的原因所在,只要有城市建筑精锐就能整编!!)
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;-all-1,2,3,4,5级-议事厅 衙门 太守府 州府 皇宫
;-关隘无法升级
;加入义站,防跳recruit "Minbin Wei"0requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
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building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
religious_belief zj05yizu 8 requires hidden_resource AB16-my01-wu
religious_belief zj05yizu 10 requires hidden_resource AB16-my02-xiong
religious_belief zj05yizu 18 requires hidden_resource AB16-my03-xian
religious_belief zj05yizu 6 requires hidden_resource AB16-my04-jie
religious_belief zj05yizu 14 requires hidden_resource AB16-my05-qiang
religious_belief zj05yizu 12 requires hidden_resource AB16-my06-di
religious_belief zj05yizu 16 requires hidden_resource AB16-my07-shan
religious_belief zj05yizu 2 requires hidden_resource AB16-my08-taiwan
religious_belief zj05yizu 4 requires hidden_resource AB15-nanz and resource elephants
religious_belief zj05yizu 3 requires hidden_resource AB15-nanz and not resource elephants
religious_belief zj07hj 2 requires factions { slave, } and hidden_resource AB01-youz or hidden_resource AB02-bingz or hidden_resource AB03-jiz or hidden_resource AB04-qingz or hidden_resource AB05-xuz or hidden_resource AB06-yanz or hidden_resource AB07-yuz or hidden_resource AB08-sil or hidden_resource AB09-yongz or hidden_resource AB10-Liangz or hidden_resource AB11-jingb or hidden_resource AB12-jingn or hidden_resource AB13-yangz or hidden_resource AB14-yiz
law_bonus bonus 1 requires factions { huns, } and hidden_resource AB15-nanz or hidden_resource AB16-my00-huangyi
happiness_bonus bonus 2 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
happiness_bonus bonus 10 requires factions { berbers, } and hidden_resource AB16-my09-penglai
happiness_bonus bonus 4 requires factions { slave, }
trade_level_bonus bonus 1 requires hidden_resource Zshui
happiness_bonus bonus 20 requires hidden_resource MS-LuJun
population_health_bonus bonus 5 requires hidden_resource MS-JiangLing
taxable_income_bonus bonus 50 requires factions { ostrogoths, } and hidden_resource AB07-yuz and hidden_resource Ashui
taxable_income_bonus bonus 120 requires factions { goths, } and hidden_resource AB06-yanz and hidden_resource Ashui
taxable_income_bonus bonus 5 requires factions { roxolani, } and hidden_resource AB04-qingz and hidden_resource Ashui
taxable_income_bonus bonus 90 requires factions { sarmatians, } and hidden_resource AB13-yangz and hidden_resource Cshui
taxable_income_bonus bonus 70 requires factions { vandals, } and hidden_resource AB05-xuz and hidden_resource Ashui
taxable_income_bonus bonus 80 requires factions { slavs, } and hidden_resource AB11-jingb and hidden_resource Bshui
taxable_income_bonus bonus 100 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Ashui
taxable_income_bonus bonus 30 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Bshui
taxable_income_bonus bonus 50 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Cshui
taxable_income_bonus bonus 5 requires factions { empire_east_rebels, } and hidden_resource AB14-yiz and hidden_resource Bshui
taxable_income_bonus bonus 140 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
taxable_income_bonus bonus 150 requires factions { sassanids, } and hidden_resource AB13-yangz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { celts, } and hidden_resource AB13-yangz and hidden_resource Bshui
taxable_income_bonus bonus 120 requires factions { empire_west, } and hidden_resource AB11-jingb and hidden_resource Ashui
taxable_income_bonus bonus 30 requires factions { empire_west_rebels, } and hidden_resource AB12-jingn and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { lombardi, } and hidden_resource AB03-jiz and hidden_resource Ashui
taxable_income_bonus bonus 60 requires factions { alemanni, } and hidden_resource AB02-bingz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { saxons, } and hidden_resource AB01-youz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { burgundii, } and hidden_resource AB10-Liangz and hidden_resource Ashui
taxable_income_bonus bonus 60 requires factions { franks, } and hidden_resource AB09-yongz and hidden_resource Ashui
taxable_income_bonus bonus 80 requires factions { huns, } and hidden_resource AB15-nanz and hidden_resource Ashui
taxable_income_bonus bonus 5 requires factions { berbers, } and hidden_resource AB16-my09-penglai and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { slave, } and hidden_resource AB16-my00-huangyi and hidden_resource Ashui
weapon_simple bonus 1 requires hidden_resource AB16-my01-wu
weapon_missile bonus 1 requires hidden_resource AB16-my01-wu
armour bonus 1 requires hidden_resource AB16-my01-wu
weapon_simple bonus 2 requires hidden_resource AB16-my02-xiong
weapon_missile bonus 1 requires hidden_resource AB16-my02-xiong
weapon_bladed bonus 3 requires hidden_resource AB16-my03-xian
weapon_simple bonus 1 requires hidden_resource AB16-my04-jie
weapon_bladed bonus 1 requires hidden_resource AB16-my04-jie
armour bonus 1 requires hidden_resource AB16-my04-jie
weapon_simple bonus 3 requires hidden_resource AB16-my05-qiang
armour bonus 3 requires hidden_resource AB16-my06-di
weapon_missile bonus 3 requires hidden_resource AB16-my07-shan
recruit "hunnic warlords"3requires factions { slave, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian or hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "hunnic archers"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
recruit "hunnic elite warriors"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
recruit "tribal cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "steppe raiders"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "steppe spearmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "hunnic lancers"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
recruit "steppe nobles"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
recruit "hunnic heavy cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my02-xiong
recruit "sarmatian virgin archers horse"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my03-xian
recruit "steppe heavy spearmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie
recruit "alan noble cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
recruit "sarmatian noble cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
recruit "steppe swordsmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my06-di
;recruit "ShanZei ALL"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my07-shan or hidden_resource AB16-my08-taiwan or hidden_resource AB16-my09-penglai
recruit "Gongshou Wei"0requires factions { ostrogoths, goths, roxolani, sarmatians, slavs, vandals, } and hidden_resource AA12-GuanAi
recruit "Gongshou Mateng"0requires factions { burgundii, franks, }
recruit "Yongliangbiaoqiangbin Mateng"0requires factions { burgundii, franks, } and hidden_resource AA12-GuanAi
recruit "Gongshou Hanxuan"0requires factions { empire_west, empire_west_rebels, } and hidden_resource AA12-GuanAi
recruit "Gongshou Sunche"0requires factions { sassanids, celts, } and hidden_resource AA12-GuanAi
recruit "Gongshou YuanShao"0requires factions { lombardi, saxons, }
recruit "Lu Hebei"0requires factions { lombardi, }
recruit "huangjinzeigongshou all"0requires factions { alemanni, } and hidden_resource AA12-GuanAi
recruit "Gongshou Liubei"0requires factions { empire_east, empire_east_rebels, romano_british, } and hidden_resource AA12-GuanAi
recruit "Nanmangongshou Menghuo"0requires factions { huns, } and hidden_resource AA12-GuanAi
;recruit "ShanZei ALL"0requires factions { slave, berbers, huns, } and hidden_resource AA12-GuanAi
recruit "Minbin Wei"0requires factions { berbers, } and hidden_resource AA12-GuanAi
recruit "Guizu Zhanglu" 0 requires factions { romano_british, }
recruit "Qinzou Wei"0requires factions { ostrogoths, }
recruit "Qinzou Wei"0requires factions { roxolani, }
recruit "Huben Wei"0requires factions { ostrogoths, }
recruit "Xiaodaoshou Liubei"0requires factions { empire_east, }
recruit "Baierbin Liubei"0requires factions { empire_east, }
recruit "Xiaoyaojinsishi Lvbu"0requires factions { goths, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Dageshi YuanShao"0requires factions { lombardi, }
recruit "Xuangeqibin Lvbu"0requires factions { goths, }
recruit "Xiandengsishi YuanShao"0requires factions { lombardi, }
recruit "Baimayicong Gongsun"0requires factions { saxons, }
recruit "Jieyinqi Sunche"0requires factions { sassanids, }
recruit "Feixiongjun"0requires factions { franks, }
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction1
cost400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 1 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction2
cost800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 2 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction3
cost1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun"0requires factions { franks, }
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction4
cost3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun"0requires factions { franks, }
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction6
cost6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
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