lyj103786903 发表于 2011-10-24 13:23:07

求助!请问游戏的兵种补充和整编是靠哪个文本控制?

RT:求助,欲修改游戏中。求各位教我。

freefen 发表于 2011-10-24 17:24:35

当一种兵 被生产时,反过来他就可以被整编。一个兵种可以整编,他不一定能被生产!!可以实现在兵营整编或酒馆或州府都可以,就可以看你怎么用了

freefen 发表于 2011-10-24 17:41:22

http://www.1mod.org/thread-16575-1-2.html 看下这个贴这里有整编方法

lyj103786903 发表于 2011-10-24 17:41:35

freefen 发表于 2011-10-24 17:24 static/image/common/back.gif
当一种兵 被生产时,反过来他就可以被整编。一个兵种可以整编,他不一定能被生产!!可以实现在兵营整编或 ...

我的目的是想学会这个修改。然后去除精锐系统,让普通士兵进行作战升级,到三金杠以后,到整编窗口处进行一种类似于兵种升级。但不知道怎么修改啊。关于2.0及以后MOD精锐出现建议。
http://www.1mod.org/forum.php?mod=viewthread&tid=32275&fromuid=7262
这个是我发的贴子。。。看看。

lyj103786903 发表于 2011-10-24 18:07:26

freefen 发表于 2011-10-24 17:41 static/image/common/back.gif
http://www.1mod.org/thread-16575-1-2.html 看下这个贴这里有整编方法

话说,这个换汤不换药,貌似是我先教你兵营修改,你才改得这个吧。。。这个对我完全没用啊,貌似。

freefen 发表于 2011-10-24 18:58:18

这个不用谁教 ,罗马早有了这个教程。大家都只是引用三国来吧了

NCAA 发表于 2011-10-24 20:45:49

我来看回复

lyj103786903 发表于 2011-10-24 22:00:45

freefen 发表于 2011-10-24 18:58 static/image/common/back.gif
这个不用谁教 ,罗马早有了这个教程。大家都只是引用三国来吧了

汗,我们不要争论这个问题好不?重要的是怎么修改啊。

626983 发表于 2011-10-27 10:22:15

我的设想是,用脚本来实现。当某只兵经验达到一定程度,使用秘籍,解散并创造出一支精锐兵种

lyj103786903 发表于 2011-10-27 10:31:57

626983 发表于 2011-10-27 10:22 static/image/common/back.gif
我的设想是,用脚本来实现。当某只兵经验达到一定程度,使用秘籍,解散并创造出一支精锐兵种 ...

话说,脚本增加的话,会给电脑带来负核的。。另外,我不懂脚本,其实我早就想了。

汉威 发表于 2011-11-30 13:10:10

在衙门整编(就是游戏当中第一排第一个建筑,就是当城市升级时要建那个建筑。恩!废话挺多!)
打开 全战>bi>data>export_descr_buildings文件ctrl+F搜索“衙门”
(为了方便我直接把修改加上去,红色部分就是添加地方)
(这里就是为什么1.8A里游戏给的那些精锐在哪里都可以整编的原因所在,只要有城市建筑精锐就能整编!!)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-all-1,2,3,4,5级-议事厅 衙门 太守府 州府 皇宫
;-关隘无法升级
;加入义站,防跳recruit "Minbin Wei"0requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building core_building
{
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
    {
      governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
      {
            capability
            {
                religious_belief zj05yizu 8 requires hidden_resource AB16-my01-wu
                religious_belief zj05yizu 10 requires hidden_resource AB16-my02-xiong
                religious_belief zj05yizu 18 requires hidden_resource AB16-my03-xian
                religious_belief zj05yizu 6 requires hidden_resource AB16-my04-jie
                religious_belief zj05yizu 14 requires hidden_resource AB16-my05-qiang
                religious_belief zj05yizu 12 requires hidden_resource AB16-my06-di
                religious_belief zj05yizu 16 requires hidden_resource AB16-my07-shan
                religious_belief zj05yizu 2 requires hidden_resource AB16-my08-taiwan
                religious_belief zj05yizu 4 requires hidden_resource AB15-nanz and resource elephants
                religious_belief zj05yizu 3 requires hidden_resource AB15-nanz and not resource elephants
                religious_belief zj07hj 2 requires factions { slave, } and hidden_resource AB01-youz or hidden_resource AB02-bingz or hidden_resource AB03-jiz or hidden_resource AB04-qingz or hidden_resource AB05-xuz or hidden_resource AB06-yanz or hidden_resource AB07-yuz or hidden_resource AB08-sil or hidden_resource AB09-yongz or hidden_resource AB10-Liangz or hidden_resource AB11-jingb or hidden_resource AB12-jingn or hidden_resource AB13-yangz or hidden_resource AB14-yiz
                law_bonus bonus 1 requires factions { huns, } and hidden_resource AB15-nanz or hidden_resource AB16-my00-huangyi
                happiness_bonus bonus 2 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
                happiness_bonus bonus 10 requires factions { berbers, } and hidden_resource AB16-my09-penglai
                happiness_bonus bonus 4 requires factions { slave, }
                trade_level_bonus bonus 1 requires hidden_resource Zshui
                happiness_bonus bonus 20 requires hidden_resource MS-LuJun
                population_health_bonus bonus 5 requires hidden_resource MS-JiangLing
                taxable_income_bonus bonus 50 requires factions { ostrogoths, } and hidden_resource AB07-yuz and hidden_resource Ashui
                taxable_income_bonus bonus 120 requires factions { goths, } and hidden_resource AB06-yanz and hidden_resource Ashui
                taxable_income_bonus bonus 5 requires factions { roxolani, } and hidden_resource AB04-qingz and hidden_resource Ashui
                taxable_income_bonus bonus 90 requires factions { sarmatians, } and hidden_resource AB13-yangz and hidden_resource Cshui
                taxable_income_bonus bonus 70 requires factions { vandals, } and hidden_resource AB05-xuz and hidden_resource Ashui
                taxable_income_bonus bonus 80 requires factions { slavs, } and hidden_resource AB11-jingb and hidden_resource Bshui
                taxable_income_bonus bonus 100 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Ashui
                taxable_income_bonus bonus 30 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Bshui
                taxable_income_bonus bonus 50 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Cshui
                taxable_income_bonus bonus 5 requires factions { empire_east_rebels, } and hidden_resource AB14-yiz and hidden_resource Bshui
                taxable_income_bonus bonus 140 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
                taxable_income_bonus bonus 150 requires factions { sassanids, } and hidden_resource AB13-yangz and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { celts, } and hidden_resource AB13-yangz and hidden_resource Bshui
                taxable_income_bonus bonus 120 requires factions { empire_west, } and hidden_resource AB11-jingb and hidden_resource Ashui
                taxable_income_bonus bonus 30 requires factions { empire_west_rebels, } and hidden_resource AB12-jingn and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { lombardi, } and hidden_resource AB03-jiz and hidden_resource Ashui
                taxable_income_bonus bonus 60 requires factions { alemanni, } and hidden_resource AB02-bingz and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { saxons, } and hidden_resource AB01-youz and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { burgundii, } and hidden_resource AB10-Liangz and hidden_resource Ashui
                taxable_income_bonus bonus 60 requires factions { franks, } and hidden_resource AB09-yongz and hidden_resource Ashui
                taxable_income_bonus bonus 80 requires factions { huns, } and hidden_resource AB15-nanz and hidden_resource Ashui
                taxable_income_bonus bonus 5 requires factions { berbers, } and hidden_resource AB16-my09-penglai and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { slave, } and hidden_resource AB16-my00-huangyi and hidden_resource Ashui
                weapon_simple bonus 1 requires hidden_resource AB16-my01-wu
                weapon_missile bonus 1 requires hidden_resource AB16-my01-wu
                armour bonus 1 requires hidden_resource AB16-my01-wu
                weapon_simple bonus 2 requires hidden_resource AB16-my02-xiong
                weapon_missile bonus 1 requires hidden_resource AB16-my02-xiong
                weapon_bladed bonus 3 requires hidden_resource AB16-my03-xian
                weapon_simple bonus 1 requires hidden_resource AB16-my04-jie
                weapon_bladed bonus 1 requires hidden_resource AB16-my04-jie
                armour bonus 1 requires hidden_resource AB16-my04-jie
                weapon_simple bonus 3 requires hidden_resource AB16-my05-qiang
                armour bonus 3 requires hidden_resource AB16-my06-di
                weapon_missile bonus 3 requires hidden_resource AB16-my07-shan
                recruit "hunnic warlords"3requires factions { slave, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian or hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "hunnic archers"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
                recruit "hunnic elite warriors"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
                recruit "tribal cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "steppe raiders"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "steppe spearmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "hunnic lancers"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
                recruit "steppe nobles"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
                recruit "hunnic heavy cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my02-xiong
                recruit "sarmatian virgin archers horse"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my03-xian
                recruit "steppe heavy spearmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie
                recruit "alan noble cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
                recruit "sarmatian noble cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
                recruit "steppe swordsmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my06-di
                ;recruit "ShanZei ALL"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my07-shan or hidden_resource AB16-my08-taiwan or hidden_resource AB16-my09-penglai
                recruit "Gongshou Wei"0requires factions { ostrogoths, goths, roxolani, sarmatians, slavs, vandals, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Mateng"0requires factions { burgundii, franks, }
recruit "Yongliangbiaoqiangbin Mateng"0requires factions { burgundii, franks, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Hanxuan"0requires factions { empire_west, empire_west_rebels, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Sunche"0requires factions { sassanids, celts, } and hidden_resource AA12-GuanAi
                recruit "Gongshou YuanShao"0requires factions { lombardi, saxons, }
                recruit "Lu Hebei"0requires factions { lombardi, }
                recruit "huangjinzeigongshou all"0requires factions { alemanni, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Liubei"0requires factions { empire_east, empire_east_rebels, romano_british, } and hidden_resource AA12-GuanAi
                recruit "Nanmangongshou Menghuo"0requires factions { huns, } and hidden_resource AA12-GuanAi
                ;recruit "ShanZei ALL"0requires factions { slave, berbers, huns, } and hidden_resource AA12-GuanAi
                recruit "Minbin Wei"0requires factions { berbers, } and hidden_resource AA12-GuanAi
recruit "Guizu Zhanglu" 0 requires factions { romano_british, }
                recruit "Qinzou Wei"0requires factions { ostrogoths, }
                recruit "Qinzou Wei"0requires factions { roxolani, }
recruit "Huben Wei"0requires factions { ostrogoths, }
recruit "Xiaodaoshou Liubei"0requires factions { empire_east, }
                recruit "Baierbin Liubei"0requires factions { empire_east, }
                recruit "Xiaoyaojinsishi Lvbu"0requires factions { goths, }
                recruit "Xianzhenyin Lvbu"0requires factions { goths, }
                recruit "Dageshi YuanShao"0requires factions { lombardi, }
                recruit "Xuangeqibin Lvbu"0requires factions { goths, }
                recruit "Xiandengsishi YuanShao"0requires factions { lombardi, }
                recruit "Baimayicong Gongsun"0requires factions { saxons, }
                recruit "Jieyinqi Sunche"0requires factions { sassanids, }
recruit "Feixiongjun"0requires factions { franks, }
                recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
                recruit " YuLin BuBing"0requires factions { empire_east,}
            }
            construction1
            cost400
            settlement_min village
            upgrades
            {
                governors_villa
            }
      }
      governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
      {
            capability
            {

            (重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
            recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
            recruit "Xianzhenyin Lvbu"0requires factions { goths, }
            recruit "Guizu Zhanglu" 1 requires factions { romano_british, }
            recruit " YuLin BuBing"0requires factions { empire_east,}
            }
            construction2
            cost800
            settlement_min town
            upgrades
            {
                governors_palace
            }
      }
      governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
      {
            capability
            {

(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
         recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
         recruit "Xianzhenyin Lvbu"0requires factions { goths, }
         recruit "Guizu Zhanglu" 2 requires factions { romano_british, }
         recruit " YuLin BuBing"0requires factions { empire_east,}
            }
            construction3
            cost1600
            settlement_min large_town
            upgrades
            {
                proconsuls_palace
            }
      }
      proconsuls_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
      {
            capability
            {

         (重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
            recruit "Feixiongjun"0requires factions { franks, }
            recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
            recruit "Xianzhenyin Lvbu"0requires factions { goths, }
            recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
            recruit " YuLin BuBing"0requires factions { empire_east,}
            }
            construction4
            cost3200
            settlement_min city
            upgrades
            {
                imperial_palace
            }
      }
      imperial_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
      {
            capability
            {

      (重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun"0requires factions { franks, }
      recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
      recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
       recruit " YuLin BuBing"0requires factions { empire_east,}
            }
            construction6
            cost6400
            settlement_min large_city
            upgrades
            {
            }
      }
    }
    plugins
    {
    }
}
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