梦想心焰 发表于 2012-4-3 14:29:41

旌旗御林虎贲步兵上马和羽林战车修改方法

本帖最后由 梦想心焰 于 2012-4-3 15:15 编辑

修改方法很简单
我只简单介绍修改将军卫队模型
1.打开alexander/date/descr_model_battle.text
粘贴下文到合适的地方(我放在了羽林骑兵1.7后面)注意格式
;大汉虎贲骑兵士兵6
type          DaHanHuBen_QiBing
skeleton                                fs_hc_spearman, fs_hc_swordsman
indiv_range                                40
texture                romans_scipii,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                romans_julii,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                romans_brutii,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                romans_senate,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture         slave,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                greek_cities,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                macedon,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                seleucid,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                thrace,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                gauls,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                britons,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                pontus,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                parthia,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                armenia,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                carthage,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                scythia,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                numidia,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                egypt,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                germans,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                spain,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture         dacia,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                moors,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                white_huns,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
model_flexi                        alexander/data/models_unit/sanguo/DaHanHuBen.cas, 15
model_flexi                        alexander/data/models_unit/sanguo/DaHanHuBen1.cas, 30
model_flexi                        alexander/data/models_unit/sanguo/DaHanHuBen2.cas, 40
model_flexi                        alexander/data/models_unit/sanguo/DaHanHuBen3.cas, max
model_sprite        60.0, alexander/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite        romans_scipii, 60.0, alexander/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite        romans_julii, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite        romans_brutii, 60.0, alexander/data/sprites/sassanids_YuLin_BuBing_sprite.spr
model_sprite        gauls, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite       romans_senate, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr


model_sprite                greek_cities, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite                romans_scipii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                macedon, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                seleucid, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                thrace, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                romans_senate, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                carthage, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                scythia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                numidia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                egypt, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                germans, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                parthia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                armenia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite                romans_brutii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                pontus, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite                romans_julii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite                gauls, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                britons, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                dacia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                spain, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                slave, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                moors, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                white_huns, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_tri        400, 0.5f, 0.5f, 0.5f


保存后这种兵模就存在了,接下来可以创建新的军队(麻烦,不过可以借助修改器添加,再修改士兵模型..有悟性的自己去思考),我就只介绍修改骑兵将领卫队了
第二步,打开alexander/date/export_descr_unit.text按住Ctrl+F输入你要修改的将军名字
修改将军卫队 soldier和 officer 后面的数据如张辽
soldier          Xiaoyaojinsishi_Lvbu_C, 6, 0, 1
officer          Xiaoyaojinsishi_Lvbu_C
修改成
soldier          DaHanHuBen_QiBing, 6, 0, 1
officer          DaHanHuBen_QiBin
马型的修改可以通过修改器修改(建议先修改器改再数据改)
手动修改金甲金马的话
修改mount后面的数据为
mount            sanguo horse jjzm11
以后为旌旗羽林虎贲骑兵
下图为羽林战车
组织语言再发
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