旌旗御林虎贲步兵上马和羽林战车修改方法
本帖最后由 梦想心焰 于 2012-4-3 15:15 编辑修改方法很简单
我只简单介绍修改将军卫队模型
1.打开alexander/date/descr_model_battle.text
粘贴下文到合适的地方(我放在了羽林骑兵1.7后面)注意格式
;大汉虎贲骑兵士兵6
type DaHanHuBen_QiBing
skeleton fs_hc_spearman, fs_hc_swordsman
indiv_range 40
texture romans_scipii, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture romans_julii, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture romans_brutii, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture romans_senate, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture slave, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture greek_cities, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture macedon, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture seleucid, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture thrace, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture gauls, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture britons, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture pontus, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture parthia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture armenia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture carthage, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture scythia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture numidia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture egypt, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture germans, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture spain, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture dacia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture moors, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture white_huns, alexander/data/models_unit/sanguo/textures/DaHanHuBen
model_flexi alexander/data/models_unit/sanguo/DaHanHuBen.cas, 15
model_flexi alexander/data/models_unit/sanguo/DaHanHuBen1.cas, 30
model_flexi alexander/data/models_unit/sanguo/DaHanHuBen2.cas, 40
model_flexi alexander/data/models_unit/sanguo/DaHanHuBen3.cas, max
model_sprite 60.0, alexander/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite romans_scipii, 60.0, alexander/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite romans_julii, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite romans_brutii, 60.0, alexander/data/sprites/sassanids_YuLin_BuBing_sprite.spr
model_sprite gauls, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite romans_senate, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite greek_cities, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite romans_scipii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite macedon, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite seleucid, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite thrace, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite romans_senate, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite carthage, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite scythia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite numidia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite egypt, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite germans, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite parthia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite armenia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite romans_brutii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite pontus, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite romans_julii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite gauls, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite britons, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite dacia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite spain, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite slave, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite moors, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite white_huns, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
保存后这种兵模就存在了,接下来可以创建新的军队(麻烦,不过可以借助修改器添加,再修改士兵模型..有悟性的自己去思考),我就只介绍修改骑兵将领卫队了
第二步,打开alexander/date/export_descr_unit.text按住Ctrl+F输入你要修改的将军名字
修改将军卫队 soldier和 officer 后面的数据如张辽
soldier Xiaoyaojinsishi_Lvbu_C, 6, 0, 1
officer Xiaoyaojinsishi_Lvbu_C
修改成
soldier DaHanHuBen_QiBing, 6, 0, 1
officer DaHanHuBen_QiBin
马型的修改可以通过修改器修改(建议先修改器改再数据改)
手动修改金甲金马的话
修改mount后面的数据为
mount sanguo horse jjzm11
以后为旌旗羽林虎贲骑兵
下图为羽林战车
组织语言再发
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